So it's been almost 8 months since the video game project at concordia started and it will, in less than a week, come to an end to leave room for new projects starting in January. I think now is the time for me to share some thoughts on what has happened over course of the project and what is coming up next with the game dev collective.
Looking back, i have a lot to say about the experience. A lot of frustrations, a lot of learning, a lot of achievements and a lot more mistakes.
check it out
http://www.lesjardinsurbains.ca/
i really like it, i think i'll try it sometime.
they have labels for bio products, and local products from quebec. They also have filters for gluten free products, sugar free products, etc.
also, they have miso. so suck on that IGA.
r.d.
http://quandyfactory.com/blog/1/productivity_and_procrastination
good stuff
i should get back to that flash client though...
r.d.
hello to everyone who is using my twitter application. You may know it by such names as "guys", or "statsU" or even just "that app ramy made".
Well the app finally got a long overdue update, mostly prompted by a break with the API. I still don't know what was wrong, but the problem of tweets with URLs in them not getting posted is fixed! this is due in part to the fact that I had started overhauling some of the code, and then I stopped, and when this bug poped up, I simply picked up where I left off, forgetting the changes from the previous version that I had made.
Recently, Hacker News had a swarm of new Erlang links in the spirit of getting rid of new-comers who might have been non-constructive or otherwise did not fit in with the community as well as others. It's a shame I had to learn about such as awesome language as Erlang through such snide series of actions as those made to "drive out" or "purify" HN.
In any case, here is the collection of links I collected with special mention to the guide that I am using to learning the language now.
This has been floating around for a bit now, Open Office is redesigning it's user interface and there's quite a heated debate over what the hell is going to happen and if it's good or bad, here's the link to the discussion in question:
http://blogs.sun.com/GullFOSS/entry/prototyping_a_new_ui_july
I only decided to write a response when the link got featured on hacker news, my reply was pretty lengthy, so I thought it deserved a proper post on my site.
I hate getting the groceries. I do, I really do. But I like good food, and I like making good food. So what's the deal? The deal is that grocery stores suck.
SUCK HARD!
So i finally exhibited my sensory interface project a few weeks back. I've taken time to cool down and collect my thoughts on the whole process, and what the presentation gave me as far as accomplishments and failures.
To quote io9: "it's a disaster". I have never truly been so disappointed in my entire life. 6 months of work and I could not finish on time. It is a disaster. We had the money, we had the technology, but we didn't have the time it took for a project like this to be built. We had greatly under estimated numerous factors involved with this project.
TV sucks. It sucks really bad. It only shows video. The bit rate is amazing but that doesn't excuse the terrible content delivery. TiVo remedies that a bit. But fo'real real, who needs Tivo when you when you have the internet.
This summer, I started a game development initiative at my university. The goal of the initiative is to round up talent across my program and bring these people together, fashion out a vision we can all agree with and deploy that vision.
What kind of game to be made hasn't been decided yet. These questions will be answered on our first general assembly meeting on the 18th of May. To attend the meeting, everyone has to bring at least 1 page of ideas of what they want this game to be, or what an ideal game would be; like a short essay. Sketches were also encouraged.